With Rhineland + Goebbels, you can go war economy immediately. And of course, hear is some Germanic-themed music for you to conquer the world to: The German Reich inHearts of Iron IV is a really enjoyable nation to play as. In regards to your air force, you need to focus more so on fighters, close air support and naval bombers (try and have the very minimum 1500 of each). You want to kill Poland with as little casualties as possible, and blitz the Benelux after Poland has capitulated. Manufacturing: again, broad strokes and depends on rules and how cooperative your allies are with tradebacks. thanks m8 for checking our guide, come back in a week for more content, we intend to update it regularly. For industry set 5-10 factories on guns, 3-5 on artillery, 1-3 on support equipment, 1-2 on motorized, one on armored cars, and the rest on fighter 1's. Hearts Of Iron IV: By Blood Alone Review: Planes and More! Rhineland (justify on the Netherlands after this is complete), Electronic Mechanical Engineering (do this part of the tree as you go on, as you get research deduction bonuses), Industry (dispersed industry and construction before anything else), Land Doctrine (mobile warfare blitzkrieg side), Air Doctrine (battlefield support as it improves abilities of fighters and CAS), Tanks (medium tanks as soon as possible, bonuses come from research treaty with the Soviet Union), Division equipment (recon company and support artillery important for division templates). Make a plan and get them on board. Only do trade backs with Italy as your economy matters more than the others. HOI4: The Netherlands Guide - Your national focus tree gives you the chance to increase naval production (the boat is a replica . Germany in multiplayer Hi. Note that the DLC tab is currently . Tanks against DDay is really hard to deal with for the Allies. This comes from my own experience, and from other guides. The only downside to this, is that if you decide to go to war early with either the Netherlands/Poland, the MEFO Bills will automatically expire. You either want to get concentrated 3 and 4 or construction 3 and 4. Also subs 3 and 4 are typically banned but it can be worthwhile to do some naval research for surface raiding if you're ahead on other stuff. However, this HOI4 guide can help you set for a great Ethiopia run. GTFO with your big bob superheavy tank memes, you suck and you are the reason why nobody wants to play UK. Non Aligned Austria Hungary Guide to Avoid War with Germany : r/hoi4 If the soviets are doing the meta this will be the case, and as well his anti air tanks will demolish your battlefield support planes. Then you're looking to do the refinery focus when you're ahead of time on rubber tech and researching the next one (ideally 300% bonus is used on 1943 rubber tech), you want the 100% infrastructure in Germany in late 37-early 38 so you can build refineries in 100% infra zones. France players will rarely ever help the Benelux, so it should be fairly easy to cap them. ._2ik4YxCeEmPotQkDrf9tT5{width:100%}._1DR1r7cWVoK2RVj_pKKyPF,._2ik4YxCeEmPotQkDrf9tT5{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._1DR1r7cWVoK2RVj_pKKyPF{-ms-flex-pack:center;justify-content:center;max-width:100%}._1CVe5UNoFFPNZQdcj1E7qb{-ms-flex-negative:0;flex-shrink:0;margin-right:4px}._2UOVKq8AASb4UjcU1wrCil{height:28px;width:28px;margin-top:6px}.FB0XngPKpgt3Ui354TbYQ{display:-ms-flexbox;display:flex;-ms-flex-align:start;align-items:flex-start;-ms-flex-direction:column;flex-direction:column;margin-left:8px;min-width:0}._3tIyrJzJQoNhuwDSYG5PGy{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%}.TIveY2GD5UQpMI7hBO69I{font-size:12px;font-weight:500;line-height:16px;color:var(--newRedditTheme-titleText);white-space:nowrap;overflow:hidden;text-overflow:ellipsis}.e9ybGKB-qvCqbOOAHfFpF{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%;max-width:100%;margin-top:2px}.y3jF8D--GYQUXbjpSOL5.y3jF8D--GYQUXbjpSOL5{font-weight:400;box-sizing:border-box}._28u73JpPTG4y_Vu5Qute7n{margin-left:4px} use army xp you get from Rhineland and army innovations (make sure to save army xp for division templates as well as upgrades). When playing them, think of them as a minor with a lot of production capacity. Make sure to set it to be added to your one deathstack fleet. If you understand all the advice it gives you are in a good position to design your own strategies for MP. It's pretty basic and works for most situations. ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} Germany get a unique bonus and you can variant upgrade tanks to take advantage further, but the final cap for speed is on MOT ( 12km/h or 13 . Are you scared of Allies or Commies more in this specific game? If I take a port in the Pelopenese, It seems like a bad idea for the Germans to move their tanks into Greece. If you can't get a coop player to manage your planes or another country to be the plane manager for the Soviet Union then it's really hard to micro tanks, infantry and planes across the biggest front in the war. ._2Gt13AX94UlLxkluAMsZqP{background-position:50%;background-repeat:no-repeat;background-size:contain;position:relative;display:inline-block} In general, you're playing against humans. 1. Try to make encirclements against them, however be cautious about his tanks counter attacks. Then switch construction to building Mils and refineries. Go for 24 factories if Siam is willing to trade you back for rubber. Report. for dockyards make sure to put them on producing the cheapest ship possible since most server admins don't like actually having to try to counter good subs. If you read above and said "Why not research Mediums" you probably only play single player, or play with the HMM tank nerf mod because your server owner got rightclicked once. Since when does mediums pierce heavy tanks. Also be sure to have one dockyard on convoys. If I take Patras and Kalamata, then to attack me Germany has to cross Athens, and the allies can easily cut him off with a naval invasion at the base of the peninsula. Free trade is always worth it. 15 tanks 5 motorised infantry is the most common. ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{margin-top:12px}._136QdRzXkGKNtSQ-h1fUru{display:-ms-flexbox;display:flex;margin:8px 0;width:100%}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center}.r51dfG6q3N-4exmkjHQg_,._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex}._2BnLYNBALzjH6p_ollJ-RF{margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._2nxyf8XcTi2UZsUInEAcPs._2nxyf8XcTi2UZsUInEAcPs{color:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor)} Just keep in mind that more civs in '38 makes your '39 and '40 war harder but makes your '41 war easier. But Germany isn't really a 14-4 country so not too many. ----- Features ----- - WW1 Start Dates: 1910 - WW2 Start Dates: 1936 - Massive Technology Tree 1900-2060 - Massive Generic Focus Tree (1910-2060) - Reworked Law System with much more immersion. Me and my friends have been playing multiplayer as Axis vs Allies, but it seems to me like it's nearly impossible to win as Germany, and I think I am doing something wrong. France Multiplayer Guide : r/hoi4 - reddit So, it may be worth using French Indochina as a place to launch an invasion or consider an alliance with Japan. LOL. Please note, this guide is not for the German Empire ofHearts of Iron IV that is for another guide. Ultimately, when it comes to military production in general, you want to assign all your factories like so: 10 on guns 4 on support equipment 3 on artillery, as for this strategy we want need them that much 7 on light tanks 2 on motorized 1 on fighters It's just going to be support equipment for 20 width infantry while your tanks attack. You want Arty 2 but you aren't planning to make that much of it, tanks are the focus. Goal in this strategy is to remove all debuffs before war. (GUIDE WAS MADE IN 1.5.2, IT IS NOT UP TO DATE ON THINGS LIKE SPIES OR NEW NAVY), ---Division Templates, Doctrines, and No No-s---, (New) MTG NAVY WRITTEN BY BEST NAVAL PLAYEYER NA AND EU, THERE IS ONLY 2 SHIP U MAEK IF U WANT 2 WIN NAVAL BATTLE. If you're in Cope's mod and there's a guaranteed start date to the civil war, it's best to save 250 PP heading into July 1936. Rush fighter twos and do whatever literally nobody cares. The efficient multiples are 45 and 15, so the 45-width or 15-width divisions can stack up to maximum without suffering the terrain plenty. As Germany offer help and tips to your Axis Minors, however make sure they do their roles ie, Hungary AC, and Romania SF. Convert your 2 infantry in Libya to tanks and use them to help Italy take Egypt. That guide is a good place to start. Operational integrity gives the most agility of all the air doctrines. Industry- you spend all this time making sure you have construction 2 and concentrated 2 going before 4YP finishes so you can use the 2x 100% research buffs on ahead of time tech. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. With the 9% increase in research speed, you can get constr/conc 2 started without research juggling and the overall construction and factory output buffs are great. Scuba Certification; Private Scuba Lessons; Scuba Refresher for Certified Divers; Try Scuba Diving; Enriched Air Diver (Nitrox) If Japan is going light tanks then convince the USSR to send you anti air to use as support anti air to pierce the Japanese tanks. In terms of political power, go with Industrial Concern (IG Farben) and military advisors that come with Army Innovations and Air Innovations. If you do and have a spare research slot available research them for better production efficiency. Mix in SPG or TD if you want. Aligning Romania and Hungary can be bypassed if they join the Axis and puppeting them gives more factories overall, but you need to convince players to be puppeted. Hoi4 rise of nations focus tree - coscb.pasticceriamourad.it From here you can do whatever you need, like doing continuous focuses, saving pp, or building the Atlantikwall. . This guide includes a complete list of the tasks of all major nations and their jobs in normal games, insight on land, air, and naval doctrine. HOI4 Starter Guide (Singleplayer and Multiplayer) By EmperorSalt Here's a good guide for new players to get involved in winning games and playing in any multiplayer lobby. Political Power: the outline for this partially depends on your focus order. 10 width China sucks. After you've made the decision on first 4, the rest is pretty standard. Support equipment never goes out of date so it's not bad to run a surplus. .ehsOqYO6dxn_Pf9Dzwu37{margin-top:0;overflow:visible}._2pFdCpgBihIaYh9DSMWBIu{height:24px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu{border-radius:2px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:focus,._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:hover{background-color:var(--newRedditTheme-navIconFaded10);outline:none}._38GxRFSqSC-Z2VLi5Xzkjy{color:var(--newCommunityTheme-actionIcon)}._2DO72U0b_6CUw3msKGrnnT{border-top:none;color:var(--newCommunityTheme-metaText);cursor:pointer;padding:8px 16px 8px 8px;text-transform:none}._2DO72U0b_6CUw3msKGrnnT:hover{background-color:#0079d3;border:none;color:var(--newCommunityTheme-body);fill:var(--newCommunityTheme-body)} Support companies are really key, you want engineers, recon, and signals maxed out if you can with logistics as a slightly lower priority. Press question mark to learn the rest of the keyboard shortcuts. South Africa is an important nation in the allies that is relatively easy to play. An Intermediate Guide to the Navy in Multiplayer By ems This guide will cover more intermediate knowledge and tricks of the HOI4 Navy, as well as comment on the current navy metas, why they work, and how to deal with them. @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto} This includes a rundown on specific nation guides and a general guide to follow. console command "aiview" should show you the weight of events. In general it seems like pressuring Germany's micro is the most competitive strat. Tactical bombers are flexible and can perform both ground support and regular bombing. If they are banned just spam cheap ships like mentioned before and use them on strike force for naval supremacy. Valve Corporation. This is between 80 and 120 civs on Germany before going to mils depending on amount of early boosting. The PP comes later so you'd have to research juggle to get constr/conc 2 started before 4YP finishes, even with free trade. For construction build Civs in all 8 infrastructure states in the west. Alternatively, you could consider invading Poland first as you can concentrate on the Western Theatre. For production put any new mils onto fighters (make sure to use air xp to max engine, then range and reliability), and rearrange your other equipment to what your needs are.
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