For volunteers, it's different because you're capped on the number you can send. I got it by accident because I lost to Germany.
Hoi4 How to WIN As The Soviet Union, Race For Germany Achievement Guide The peaceful route has been removed, so you must fight a revolutionary war to win. Finally, tanks. First just build civs in Moscow and Kiev, and try to go War Economy. If I come out of Spain with 5 veteran divisions, those will become the first 5 heavy tanks (1 at a time so they can be filled with tanks). And heres a couple of additional options Ive stumbled upon in my later runs for the USSR: 1) Why not wipe out Poland as soon as you can fabricate a claim in 1937 (and why not have your Purge focus finished by that time)? The reason is obviously the massive production boost in the form of stability and the 10% Construction. Please see the. And I can't really comment on that anymore since I play with a mod that requires no XP to change Templates. Note that I renamed the guns as " 000SVT40" with the spaces and 00s to put it higher in the alphabet. However there are some countries, like France and South Africa, where it's unavoidable (at least early game). Reddit and its partners use cookies and similar technologies to provide you with a better experience. Please note, Ill be updating this onto current and new guides as well. Youll need just 10K MArmor for 200 infantry divisions, and this will give your infantry a massive Armor stat boost, to 30-something. Support engineers, signals, AA, maintenance. But at the beginning of the war in 1941, 120 infantry and 24 tanks did not give a single tile to Germany. Valve Corporation. This is the main reason I go down the Superior Firepower land doctrine as you get these vital bonuses, which help in your victory against the Axis. Moreover, be sure to have your plans drawn up early, so your Generals can plan their attacks in plenty of time. For more guides onHearts of Iron IV, be sure to check out its game page. Espaol - Latinoamrica (Spanish - Latin America), https://www.patreon.com/efficientstrategygaming, https://steamcommunity.com/profiles/76561198069212686, https://www.paypal.com/donate?hosted_button_id=GLAHHX3FNEMEE, https://streamlabs.com/efficientstrategygaming, http://paradoxinteractive.pxf.io/c/1407834/513865/8792, https://efficient-strategy-gaming.creator-spring.com. The Path of Marxism/ Leninism2. You can't do it instantly but you can be pretty quick. And welcome to a new Hearts of Iron 4 Dev Diary! All trademarks are property of their respective owners in the US and other countries. Ive also released France Guide, Communist China Guide, The Netherlands Guide, and German Reich Guide. For the Axis and anyone who will fight in Africa, reliability is useful. I dont need to fix my game, so, what is your strategy to playing the ussr in this and actually beating Germany? But in general, heavy tanks will do better at defending chokepoints and winning tank-on-tank battles. Finally, there's HSPAA, which is arguably one of the best units in the game. After 1941, youll have to add 3-4 artillery companies (and, preferably, 1 anti-tank company) to these divisions to actually make it to Berlin. MW right may even be worth considering, to make up for your disadvantages against heavy tanks). Secure the Administration11. I'm not trying to do the same strategy, but using some parts to improve my game. Uses: Medium tanks have a huge speed (if you use upgraded motorized techs - for some reason this image's speed is for the level 1 amtrac tech) and significant cost advantage over heavy tanks. Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. Then you worsened the issue by going closed economy so you can't get any trade and your construction speed is slower. You should start researching Fighter IIs in 1939 and CAS I and II in late 1939 (get the license for all three of them. First off, some rules and things you need to know about the meta for the USSR right now: It is pretty much common knowledge now that Collectivist Propaganda is the only reasonable tree you should go down. In terms of the order you should do your national focus tree, here is what I have found works best for me. Also I use 20 width infantry with 40 width tanks. Or simply return territories to Poland and Romania, I replayed this walktrough again and Titan was right about polish territories and Bessarabia too. First off is the question of motorized, mechanized, or amtracs. If you know your divisions can be pierced despite upgrades, invest in engine instead of armor. Support artilleries don't hurt, if you went SF. starts? Hi, thanks for the comment. Variants: You can reduce the ratio to 12/8 if it gets you armor but that's unlikely to happen. Stalin's Severed Right Hand
How to play Soviets since no step back? : r/hoi4 - reddit You must ensure that you have air superiority so that the Axis forces do not break through your front line. Press J to jump to the feed. Variants: For the mot/mech question I'd recommend motorized. Less micro than 1 division per tile and helps prevent encirclement.
Parents Guide - imdb.com So 5-9 out of 24 is the guideline for a full army, 2/7 is the guideline for German troops sent to Spain. If you're going to be pierced/being pierced/on a budget (SA) more infantry and fewer tanks is better, all the way up to 10/10, which is arguably better on defense and will take far fewer losses. So, I'm playing a match as Stalin, and I have 5 million deployed men. Im always looking to add to my HOI4 guides, so Ill be sure to review your feedback and add anything useful to the guide.
Soviet Union Guide : r/hoi4 - reddit.com Having received more tanks, I came to Berlin like clockwork. Do I need to mass upgrade my railways and build depots too? Does not have AA and is too expensive.
Beating The Soviet Union and Germany with Poland - No More Partitions As a side note, set equipment priority to "normal" for these guys - you don't want them getting anything new over your normal tanks. Tried yesterday with bunkers lvl 5 and they breached it in a few months. During your attack on the Axis, make use of your tanks by pushing deep into enemy territory and cutting off divisions, which allow you to encircle enemy troops, making your attack more efficient. Especially fun when demanding lands from Romania with the bottom-left focus and then siding with Italy as a mediator, attacking Romania, then starting a faction with co-belligerent Italy, and later fighting as a faction alongside Mussolini against Hitler! 120 divisions of 20 width infantry with artillery, AA and engineers. Easy to Learn: Tracer - A Comprehensive Guide! The individual tanks have 200 armor and 100+ piercing, and I tried also maxing out the hard/soft attack, I have aa tanks and yet to research max arty for the SPAA.. Hm, that seems like a good idea. Of those factories, only 76 are civs and you have no trade. Dont forget to research SPA and TD for the T-34. With this, you may be wondering what the guide is actually about? That way I can lend-lease their guns to Spain and later China to increase army XP. This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. Most Axis troops in 1941 will have a Piercing stat of around 5-10, and this means your infantrys armor will be absolutely inpenetrable for the Germans. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Check out my France guide under the Division Template section as this should help (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). maybe CAS/air superiority issues? Although this may seem a bit odd, placing these land forts will mean the Axis forces will attack you with no luck. Is there any nations you would like me to do? The Hearts of Iron IV team has kicked things into high gear with a new diary - the first that will look at all of the changes coming to the Soviet Union as part of No Step Back and the free. It is rich in both natural and human resources and has decent technology. All trademarks are property of their respective owners in the US and other countries. In your tank, with 112+ air attack total, you will ignore 75% of CAS damage, shoot down 10s of CAS per day, and be able to ignore most of the red air debuffs as well. Then research heavy 2 with bonus. Before you proceed your main attack, you need to ensure all of the Axis forces nations have their conscription policies on the highest possible. Get a license for the A-32 to get a 70% bonus. Positive Heroism8. Keep an eye though, as Im working on some guides for Japan, the German Empire, and nations in the Kaiserreich mod. What do you recommend by the bunkers lvl 5 max with anti air and radar? It is only visible to you. GE sounds great, show us the Kaiserine, and the HRE) Japan was always a bit too much micromanagement for me though, as with all island nations/ US, with all these naval invasions.
Hoi4 Soviet Union Guide 2020! - YouTube Next up, you have to figure out what ratio to use. lol The fact that anyone would need a strategy game to beat brain-dead AI is hilarious.
Atomizing Iran: Eisenhower and the Bomb | Wilson Center Hoi4: Soviet Union - Not One Step Back Achievement Bitt3rSteel 136K subscribers Join Subscribe 11K Share Save 459K views 1 year ago #NoStepBack #hoi4 #DLC #hoi4 #DLC #NoStepBack Check out. Ill keep you posted on the guides progress. I've been leaning away from conversion. Fix your eco, the rest will be much better. This is a min-maxing guide as well as a strategy guide for the Soviet Union. Humans would definitely have better tanks, more planes, and a larger economy overall as the Axis. Make sure you don't lose your piercing if you go too low! 1 / 5. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. There's no way to not be grinding one of those if you have 5 divisions so you just delay both as long as possible. These rules will help your game run smoother and increase your chances onto securing world domination.
Soviet Union Guide - Defense in Depth : r/hoi4 - reddit Today in Hearts of Iron IV La Resistance we're showing off my latest MP guide made for La Resistance/Man the Guns specifically designed for competitive. 1 mo. Well i tried this tactic of lvl 4 forts all the way to romania border, from there lvl 5 forts towards the coast had 220+ divisions manning the forts and the germans cut through them like butter anyway. Hello, thanks for your comment.
I think it's still worth it in single player but MP you get enough boost that the factory output can be more worthwhile. Wait with the -100% ahead of time bonus to apply it on the T-34 not the A-32. Variants: Mot/mech/amtrac has already been discussed. Reddit and its partners use cookies and similar technologies to provide you with a better experience. When reach the year 42-43 and the Axis have pushed you to the Stalinline or even further and you are still stalling them, trying to avoid encirclements and didnt lose too much and stabilized, you can wait for the time to strike back. First, Modern day mod, preceded to conquer south Africa, Gambia, Nigeria, Benin, India, Russia and China.
Guide :: SOVIET ONION (TROTSKY GO BRRRRRRRRRRRR) - Steam Community You can find part 1 here, part 2 here and part 3 here. I tried it with expert Ai. Modding guide for the new decisions & missions system in patch 1.5. This item will only be visible in searches to you, your friends, and admins. As no-air Russia, you'll also need some SPAA in the division, 2 will do to defeat most planes. Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription.