Best Serana Mods For Skyrim (All Free) - FandomSpot Serana will no longer interrupt you during Amaund's briefing (Dark Brotherhood commentary), Tweaks to Companions, DB, and CoW commentary SM node entries, Tweaks to Serana's other SM commentary node entries as well, so that they only start when Serana is following you and the relevant quest is running (in addition to the existing Friendship and Dawnguard progress variables), The spell magic effect which tracks cell changes is now removed at the end of completing the CoW and DB quests respectively, SDA Silent Teleport is no longer called when it really doesn't need to be (applied to CoW, DB commentaries mainly), SexLab integration fixed, now native to SDA. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Lustmord patch installed. The player will be able to ask Serana which version they'd like her to play in-game. - Daedric Quest commentary for "A Night to Remember", everyone's favorite The Hangover-style quest in Skyrim. Same reason as above. Page 1 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: Hey so i have a quick question for you whos played with this fantastic mod. This is to maximize compatibility and ensure the vanilla cure quest proceeds as usual. - Script fixes for some Serana wait stuff, like whenever she's called to wait when the Dawnguard questline tells her not to. - Fixed sleep functionality for inns. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. If you're planning to experience the Solstheim side quests, it's advisable to install this update on a save where you haven't traveled there yet. These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. However, it is still fickle and doesn't always remain off. ), - Added in a disclaimer when the mod is first run (basically saying that the full revoice isn't complete and that there are two Serana voices in the game), - Added a small message shown to the player once Serana is having her emotional breakdown at the Ancestor Glade, - Serana now comments whenever you do killmoves (this was initially a cut feature from a much earlier version of the mod but I was finally able to get it to work). (originally fixed in 1.3hotfix update, now consolidated into 1.3.1), - Serana will no longer sneeze as a vampire. - Added in voice line for a drinking buddies line that didn't have one, - Fixed abruptly exiting dialogue bug with some lines, - For a lot of Serana's dialogue lines, she no longer needs to actively be following for them to trigger. - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. Whether or not you'd like to ultimately rest or continue adventuring is up to you, the player. 4. This also prevents dialogue from being tabbed out like before- the dialogue should be more continuous now. - Added safeguards to Companions Commentary, Serana Tracking Marker, and House of Horrors commentary quests to ensure Serana's alias gets filled, - Added new conditions to specific radiant dialogue lines to ensure they suited the new romance plotline progression well, - Tweaks to Serana radiant love quest scripts, - Removed start-game-enabled flag for House of Horrors commentary and changed it to start via the Story Manager upon entering the Haunted House, - Regenerated lip files for some lines in which Serana's mouth didn't move, - Deleted unecessary pkf files from the archive, - Fixed an issue with a specific romance conversation repeating over and over again even if it was supposedly finished, Tweaks and developments to existing romance content, - An Unexpected Meeting (Meeting Serana for the first time), - Companionship (During Chasing Echoes and Beyond Death), - A Confession (After returning from the Soul Cairn), - Coruscation in the Vale (During Touching the Sky, and in the Vale), - Determination (before confronting Harkon), - Serana will now wait during certain parts of the House of Horrors and Silver Hand quests if she is not currently dismissable, - Made the triggering dialogue of the SDA_SeranaRomance11 quest a blocking branch, in case the ForceGreet wasn't triggered, - Added IsinScene == 0 condition for Mikael and Ysolda Banter in case they interrupt the Serana Date quest. - Sofia Banter (Built-into the mod, without requiring the Sofia mod as a Masterfile). - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. The "Trust" conversation is gated behind the Serana Romance as this is a very personal topic that more thematically makes sense with the Serana Romance friendship/lover development. - More post-quest dialogue after defeating Harkon. This should hopefully compliment characters who are exemplary in magic and resistant to illusion spells. If you have downloaded the Wintersun patch(s) - please re-download the new versions, as they've been edited to reflect this compatibility change as well. It's disabled for now though until I can find a way to get it working consistently. - Improvements to dialogue conditions for SDA Hangover commentary, - Backend script improvements with quest aliases, - Mjoll Banter will no longer occur outside of Riften, or when Mjoll is a follower, - Script improvements for scripting language of Alternate Voice toggle, - Backend script improvements for Radiant Love Quest. So if you don't have the mod installed, the commentary should still run, but there will be a bit of a narrative disconnect. (Full release TBD on Apple Music/Spotify/other streaming services). Essa infatti arricchisce ENORMEMENTE il vampiro pi famoso di Skyrim, aggiungendo numerose linee di dialogo che rendono l'esperienza del personaggio in Skyrim molto pi immersiva. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Additionally, you will now be able to convince Serana to have a more positive disposition towards the Companions, should you choose to cure the Circle (except Aela- that darn stubborn furry) of their lycanthropy, when the player is the Harbinger. - Redid the code for some of the waiting lines. Context-aware responses to existing dialogue lines: - Commenting on the fact that she and the player are spelunking when the player says: "I love you", "Can I talk to you for a bit? Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - Location Awareness for the Ragged Flagon, Entering your home for the very first time (unique responses for each of the 3 homes), Each of the homes via her radiant dialogue, The area around the properties before you build the house, - You can tell Serana to hang around here when you dismiss her. Also made sure to make all of them stop while not running. - Declining Serana's marriage proposal will no longer gate future Serana Romance content. conversations; as well as in location commentary, role-play dialogue, race commentary, and Serana Romance Quest. - The disclaimer message has been changed to a small notification on the top left of the screen. (Feature based on code by Followers as Companions by Ishara Meradin). - Tweaked probability for a bunch of radiant lines so they won't be as repetitive, - Audio of quiet voice lines were boosted to be more in-line with the rest of the audio files, - Radiant dialogue tweaks so that some lines would occur in their proper context. Includes both some radiant and story-driven conversations. - Backend improvements with WhatsOnYourMind dialogue. - Includes conversation topics on: lycanthropy, Redguard opinion, funny stories, - Reordered topic priority in main dialogue window, - Script optimizations for the radiant injured comments. Copyright 2023 Robin Scott. Included in this mod: Dialogue which will appear to change Serana's attributes making her marriable. - Camilla, Orgnar, and Delphine (considering she's still an innkeeper), - Why Serana speaks so casually for a royal vampire, - Serana asking the player questions about their character's goals in life (mainly for the player's role-playing), - Serana being reacquainted with the current world, - Tweaked conditions for some of Serana's radiant greets to occur after earlier on in the Dawnguard questline, - Some backend implementations to ensure Serana doesn't hum when the player is in dialogue with other NPCs (requires SKSE), - Fixed a problem with Serana's dialogue firing off in one of the Sorine scenes, - Added proper AI packages for Lisette and Taarie conversations. Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. - Commentary when the player forges items, creates potions, enchants, drops items, and levels up, College of Winterhold Arcaneum conversation (Serana's reaction is no longer cringey and sudden, and more role-play is added to the conversation), Addition of new role-play lines to the Dark Brotherhood quest (The player can now choose to be more cautious after Aventus asks them to kill Grelod), Rewrote and added more lines to the Trust conversation. - Alduin bug was fixed previously but delayed. - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. I originally kept her sneezing (even as a vampire) to help her more relatable and "human" but now it just doesn't make much sense. Fixes to dialogue conditions for some Serana quest commentary, so that she won't suddenly exit dialogue with you for no reason Improved force greet distance for all quest commentaries- when Serana wants to have an active conversation with you, she should sit still less, and actively try to find you instead. - Redone the code of the Haunted House quest commentary, so that there now aren't any compatibility issues with other mods which edit the same quest. - Full implementation of lockpick dialogue (requires SKSE, but who doesn't have it these days?). This should add more padding and depth to what already was a pretty natural and organic romance. For this to work, players need to download the SDA Wig Patch (implementation still WIP, SMP wig patches to be uploaded soon) or add their own wig records to the SDA_Wiglist Formlist via a custom patch in xEdit. Improvements to overall commentary code. - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). Happens every day or so, she'll choose to give gifts spontaneously (the player will be notified when Serana wants to give a gift). - More radiant dialogue, occurring at either sunrise or sunset. - Added "What's On Your Mind" conversation for Ram Horn Witch to Drinking Buddies, - Papyrus Script Optimizations to reduce Papyrus Log errors, - (Beta to full release) Added in three missing voice lines. - If the player has installed the mod for the very first time past a certain point in the Dawnguard questline (Beyond Death) the player will be given a menu prompt on whether or not they'd like to have the Serana Romance feature. Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. - Fixed some conditions for Night To Remember quest commentary, - Reduced distance requirement for a lot of NPC banter. - Added optional DX Crimson Blood Armor patch. Partial Revoice Lines for more vanilla conversations, - Talking about Serana's father (DLC1NPCMentalModelKillingDad). Serana in the vanilla game notes that it felt so good to breathe again after being woken up. Dawnguard DLC Overhaul Collection - Patches and File Repository, Dialogue sur la compatibilite des races SSE Serana Dialogue Addon - version francaise, Dragonborn Voice Over - Serana Dialogue Add-On (Voice Pack), Race Compatibility Dialogue for Serana Dialogue Addon (SDA), Serana Dialogue Add-on - Simonrim Patches, Serana Dialogue Add-On Patch Hub Simplified Chinese translation, you can read about my character philosophy here, Click Here to see the current Dev Roadmap, Most Downloaded Follower Mod on SSE Nexus. Whenever you mount your own horse, she will mount hers in turn. Go back to Solstheim. - Disabled two more radiant lines that I missed with the last 2.0RDOPatch update, - Added in more Kerstyn lines that were left out in the previous version, - Tweaked recipe of Crimson Blood Armor to be more balanced and attainable, - Added Serana radiant dialogue for entering Bloodlet Throne (where the crafting book is located), -Tweaked a bunch of player dialogue lines to be better-written and feel less campy/forced, - Reordered dialogue priority for some Serana dialogue, - Serana's collision responses (Oh/Sorry) didn't have their proper voice lines, - Fixed issues with some of Serana's human lines playing too often, - Fixed issues with husky dialogue breaking the mod KEKW, - Added Patch for Castle Volkihar Rebuilt, - Fixed Serana's Sofia comment Forcegreet repeatedly looping, -Thieves Guild Quest Commentary and Faction Awareness, - For the entire questline (from beginning to end). - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis). The writing for a lot of these conversations has improved, and Kerstyn's voice should now feel more synergistic with how she voices the Serana character now. - Serana now has a map marker, toggle-able through the quest journal. - Repurposed existing SDA conversations ((Stories on the Island, Shop, "How does it feel to be a vampire" dialogue) for Drinking Buddies- you can now talk to Serana about these topics through the Drinking Buddies feature! No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. - Patch functionality was fixed- it should now do its thing properly. This should prevent Serana talking to NPCs pretty far away, or in a different room, - Some line corrections for SDA Romance Ancestor Glade conversation, - Added more alternate voice toggles, improving the overall VA transition experience. Certain creative liberties will still be taken, like Serana's talent for singing, fondness of alcohol, and general playful nature will still stay in the mod. To see it, and for immersion-sake, talk to Serana RIGHT BEFORE entering the haunted house. You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. - Added a small conversation where Serana asks the player a question about companionship. - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" Removed Laura Bailey lines that were only subtitles and didn't have audio. - Serana commentary convos on Dawnguard members (Hunter side). Serana will also be able to travel beside you, should you ask her to do that. - Fixed dialogue conditions for some radiant greets. This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). - Reduced radiant love dialogue frequency by another 10%, - Removed "Stay away from my girlfriend/boyfriend" lines, Version 2.5, The Radiant Update Redux Changelog. If you have more questions or would like to know more, please visit my website! If you don't want Serana to converse with a particular follower anymore, you can tell her via the Serana Menu. Gone are the days of Serana using stuff you don't want her to use! diventare la vostra anima gemella! dialogue topic. - The "strange sensation" message shouldn't appear twice now. No more square font issue with a lot of lines. Serana Dialogue Add-On la mod che tutti i fan pi accaniti di Serana dovrebbero scaricare. - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. Same with the trading dialogue, there are now more responses when she is being asked to wait somewhere. - Alias filling improvements for all NPC Banter, - Added another cooldown to the main Injured Dialogue quest record, so it should occur less frequently, - Added more safeguards to ensure Serana's NPC Banter didn't overlap with other scenes involving the same NPC, - Reduced distance requirement for Sorine and Gunmar banter, - Added flags for Serana's existing College of Winterhold radiant dialogue to not occur during serious moments in the Winterhold questline, - Drinking Buddies dialogue will no longer mistakenly appear when directing Serana to use a bed, via the favor menu, - Fixed radiant love conversation dialogue not appearing (requires a new save, or a save that was made before Serana's confession). - Dialogue toggle for Serana's yawn and sneeze lines. - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. This should act as a failsafe in case the game doesn't teleport Serana to you after you exit werewolf form for the first time. Serana commentary should work, but YMMV, as SDA pretty much assumes you kill Tyranus when prompted. Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. You can now teach her spells (from a select list of vanilla spells). - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system. This should prevent scene overlap from happening. However, unlike Serana Spell Selector, I don't edit Serana's base NPC record! Serana will still eventually be attracted to the player (should the player have chosen the romance route) but this will be shown more organically and Serana should come off as less horny and/or player-pandering. For now, just dismiss her from the normal follower dialogue. - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. But you can take it to the next level with this dialogue add-on. So if she gets lost, or you just need her in a jiffy- Serana can pop right to your location (though, she does get a bit nauseus when teleporting (similar to Geralt from The Witcher games) so do be careful! - Moved some dialogue lines to the "Can I talk to you for a bit?" This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. - Note on Jayserpa's newly released mod, House of Horrors - Quest Expansion: Unlike the other House of Horrors edits out there, this mod changes a lot more (particularly at the first stage of the quest). You must first get permission from me before you can modify, use, or alter my files for public use. - Removed temporary sound processing left from the CK. Serana should now properly wait when being asked to wait. // Serana Dialogue Add-On Video unavailable However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. Please don't do this quest when specific Dawnguard quests are active in your journal. With this installed, you'll be exposed to her entire dialogue pool (again, all lines voiced by Laura Bailey). - Deleted unnecessary and old dialogue lines from previous iterations of the mod, - Added in missing script to activate Serana friendship timer. - Fixed Serana saying "Lani" for the "Jon" Name. junction lines with greets recorded by Kerstyn, - Increased volume for combat lines which were too quiet. - Implemented a proper dismiss and wait script to Serana's "House of Horrors" and "Diplomatic Immunity" quests respectively. ESL-Flagged. - New romance content towards the earlier parts of Serana's romance plotline. - Backend improvements for how Serana Romance quests are numbered. You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. LL version still to come. - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. You can technically do a clean save upgrade (removing SDA, loading your save+exiting, then installing the mod again), but do this at your own risk. Giving her a spell book will not work. - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). So now you can hear all of her fun lines. For the Dark Brotherhood, Serana will also comment if you chose to destroy them. Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. If you really want to, you can technically import Serana still (just make sure she still uses her vanilla follow package and don't use any conflicting features). "The Tale of the Tongues" is for Dragonborn/MQ players as well, conditioned to only occur after the main quest. Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. - New trading dialogue. - Implementation of optional Amorous Adventures patch. Edits out some of the dialogue Serana Dialogue Edit adds, as to not thematically conflict with the additions my mod makes to similar dialogue branches (currently Hellos and Combat Idles). - Reduced randomness of gift-giving item pool. - The player can suggest alternative drinks (like Black Briar or Honningbrew Mead) if the player has those items in their inventory. - During Drinking Buddies, Serana should now only comment on Solstheim if you've been there. - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. - Added one line to "What's on Your Mind?" Queen of the Damned now suggested to be run alongside SDA, to compliment the spell buffs by SDA to make her an even more competent sorcerer. Full Kerstyn revoices for all Serana lines during the Kindred Judgement and Touching the Sky quests (the last two quests in Dawnguard). There were some files incorrectly archived. The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. yeah youre right, but i was just checking if someone had done these quests its not im reporting a bug or . (See the article here for all the names). - More subtitle fixes, courtesy of GuerillaTech. Serana should have less moments where her dialogue animations awkwardly loop, and she should also have overall more varied body movements. - Completely redid revoice implementation. - Fixed College of Winterhold opinion dialogue bug when playing as a Dunmer, - Fixed Serana having vampire dialogue even though she's cured, - Fixed some dialogue bugs with the final Serana Romance quest, - Some love radiant greets ("What is it pretty boy/girl") had the wrong conditions set - they should now only occur if Serana has been romanced. - Serana will no longer compliment your skills when she is in a dungeon. This is to make it less intrusive when it first fires, and to have it be friendlier for VR users. Added in Serana crouch bugfix, based on the code of Serana Improvements and Fixes by DRFire9001. Without spoiling anything (as this specific Companions commentary has key story beats for Serana's character) Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. Now it shouldn't be delayed. Big Update! - A new romance mini-quest for players who have chosen to elope with Serana. On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. - (SSE Only) Repackaged BSA. Commentary on the Cyrodillic Brandy found in Fort Frostmouth (it's Serana's favorite drink). If the player chose to destroy the Dark Brotherhood, one of Serana's DB radiant greets should no longer occur, Increased threshold for magicka commenting, Reduced frequency of combat-end greets regarding Serana being tired. Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). - Fixed inverted dialogue toggles for Serana's "Be Quiet" dialogue. Hey guys, Author of the Serana Dialogue Add-On mod here. This should help reduce Laura Bailey and Kerstyn voice overlap, at least for the radiant stuff. To fix this, just stop moving to refresh Serana's package stack. - Added another conversation to the last part of the Drinking Buddies quest- you can now ask Serana what she thinks of your companions! of Amorous Adventures patch (for those who don't use Flower Girls). - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. (It's easier to manage compared to four separate mod pages). - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point. If you already completed "A New Covenant" on your current save, you won't be able to play through this quest. A new save is required for this update. - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. - Initial patch release. Serana and Sorine (Fort Dawnguard NPC) should have some unique conversations now, starting once Serana first joins the Dawnguard during the "Prophet" quest. It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. - Companions Quest commentary || However, it is also important to note that you SHOULD NOT do the "Silver Hand" quest (the ceremony where you become a werewolf) while any of these Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). C'est un patch pour ce mod, donc oui, c'est ncessaire. Serena Dialogue Add-on update Hey everyone! - It is important to note that these quests are optional, and do have different outcomes. - Fixed bug where Nightshade would just randomly teleport to Phoenix. Volkihar side coming later. - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation.