Use the camera on the stork painting to see a candle. Forgotten Hill Disillusion | PC Horror Puzzle Game | Library Walkthrough We paint over the gazes of the two figures in the painting, now blocking them from being able to see the nynchkuddy eating. Click on the owl and it moves its wings in a sequence: down/down, up/up, up/middle, middle/down. Trying the "Sea Mysteries" door, the security guard asks if we have a ticket to that section and, once giving it to him, he bids us access with the hopes Mr. Larson will enjoy this next section. Switch on the oven. Placing it in the leftmost frame, we can use the spectrum diverter again, allowing us to obtain a newly visible yellow card from below the frame. Take the Flora & Fauna map from behind the stork painting for. Enter the code from earlier: 23759. Returning to the monster room, we place the eye in the primary socket of the monster and a hidden elevator rises from the ground! The recent Arab rebellions have underscored the rapid decline of the Christian population in the Middle East. Rearrange them to match the symbols under the skulls painting: Use the camera and look under the paining to find a red X. After correctly solving the puzzle, we briefly change realities to the false one and head in front of the fish room. Forgotten Hill Disillusion: The Library - Walkthrough, Tips, Review Forgotten Hill Disillusion: The Library - Play Game Online - Arcade Spot Face the bottom fish away from the octopus and the top two left. When touched, each produces a note. Placing our two gears within, we learn that we don't have enough gears. Using the information obtained from this machine, we return to the demon boy statue and solve the puzzle box below him. After pressing the red button, the compartment below this skeleton opens and within are hiding a poster and a knife. Forgotten Hill Disillusion: The Library - poki.at After attatching it, the pot the plant is in hops and reveals garden scissors. Forgotten Hill Disillusion The Library:play Forgotten Hill Disillusion Zoom in on the left panel and enter the sequence from earlier: Click on the arrows to rotate them: middle thrice, bottom twice. Remember the prisoner's hint. As he digs deep into the past of Forgotten Hill, Mr. Larson meets disturbing new characters and experiences unusual incidents along the way. Solve the puzzle with the picture in the janitor's closet. Feeding it the tentacle causes it to digest it and excrete it for us to collect. Hook the frogs on the second and sixth hooks as indicated earlier. We finallyhave Jonah's snack. We hear an unlocking sound. You need to sign in or create an account to do that. ! Venturing all the way to the left end of the hall, we enter the insect room. You find yourself in the Forgotten Hill Museum, exploring the exhibits and solving riddles and puzzles. Returning left and entering the room with the kitchen symbol, we can open the cabinet with our key to procure a bottle of wine,some sweetener, andanother lost book. No link dropping, no domains as names; do not spam, and do not advertise! Returning to the end of the hall, we can finally open the door with all of the emblems. Take out the camera and note the order of the colours of the insect frames: green, yellow, red, blue, grey. As those familiar with the series will know, taking any action in Forgotten Hill is a convoluted process. Returning to the hall, we go to the door directly to the right of the projector room with a monster symbol above it. Entering the flower room and changing to the false reality, we use our empty bottle to collect plant sap. Taking the pincers again, we return to the Flora and Fauna wing specifically the left door at the end of the hall that we first met Abigail in. Inside we're reminded that the power's out and we can't access anything within. Then we hear it. I actually mention that in the guide, but it's been so long since I played the game I totally forgot. We return to the hall and venture right to the practice room, directly to the right of the sculpture holding the bowl of blood. Clicking a sword will rotate the sword it's pointing at. Sounds like a bug for sure. Official Walkthrough - Forgotten Hill Disillusion: The Library Rearrange the stuff in the shelf to match the projection. Zoom out, and pan right twice to the small statue. Inside is none other than Gustav, donning stockings and a tutu with hammer in hand. Pan left to the large statue blocking the door. Even though this is just one chapter, they still managed to maintain the creepiness. Heading left to the end of the hall, we open the door with the beetle symbol above it. Heading left, we see an empty jar on the table on the left side of a strange box on a stand. We can finally open the cage via the silver key and wait. While Gustav tries ringing a bell to get his student to sing to the beat, the boy complains of a growing headache from the sound it produces. We leave this room and go back into the hallway, heading right again. Repeat with the other three fish and move them into their respective positions. Changing to the false reality again, we head into the monster room. Unfortunately, it must be collected anyway. Switch back to dark dimension and pick up another. Same as above, but Mr. Larson returns the crowbar and instead takes carpenter's tools with him (specifically a hand drill, a saw, and a hammer), allowing the player to receive a special achievment whose description states "Make the first step in your future occupation". Longest to shortest is: circle, triangle, cross, circle plus, square. Recreate the piece of paper using the projectors: Switch to the dark dimension and input the code we snapped earlier. Using our photo of the female statue, we can insert the proper symbols into the section below the mouth statue. Second nynchkuddy freed! forgotten hill disillusion: the library written walkthrough. Solution: time: 90; temperature: 120. Use the slide on the hanging light and take note of the symbols that appear. Keep switching between screens until you run into him again. Refer to the recipe book for the solution. Pan left and zoom in on the other puzzle. If you read the sculptures book it tells you that this is the Sincere Cheater and that: "Truth is not always the only right way," so this time follow all the 'incorrect' doors. Going into the "Sea Mysteries" wing, we venture into the jellyfish room. Placing the mouse trap next to the hole, we move the projector onto the mirror and lo and behold, it revealshow the artifacts should be arranged! Entering the eye room again, we see " The Sincere Cheater" statue. Going from left to right through the wings, we have to enter their individual halls to find a stick figure depicting a form of death. Changing to the true reality, we can finally open the door that's been evading us for so long. Pan right and place the head on the stake under the picture. After entering, we flicker back to the true reality, seeing another nynchkuddy in a form of stocks. Switch to light dimension and enter the fossil exhibit itself. Placing the dish inside the oven, we cook the rat according to the recipe. Guard: If you are too slow/inaccurate with the gun. Since 2003, we review every day only the best, including casual games, flash games, arcade games, indie games, download games, shooting games, escape games, RPG games, puzzle games, mobile games and much more. Returning to Jonah, we use the scissors to open his jacket lining, releasing a diamond emblem. Clicking on it repeatedly allows a key to be freed from behind it and quickly collected. Finally having uncorked the bottle and pouring the wine into the glass on the table (along with the draught), we return to Jonah. Pan left to another aquarium. Its a fish with its mouth open and III. Flipping them correctly opens part of the central safe, revealing a bone. Mr. Larson had successfully escaped Forgotten Hill only for his stories of the town to be treated as unbelievable, causing him to think he'd gone crazy. Inputting the coin into the slot of the machine reveals that it's another Balzhared machine. Returning to the projector room, we can insert the last two cards into the projector, giving us a sheet from the upper center drawer of the cabinet it rests upon. Behind the book is the final cog for the diverter. Return to the room where Jonah Thompson sat earlier. We can now revisit the power room and pour the paste into our generator which causes it to be powered up. F.H. Disillusion: The Library - Apps on Google Play Switch to the light dimension and enter the librarians study through the door on the left. Privacy Policy | Terms of Use | Support | Game Ratings (for parents) | Contact. Speak to Adam Drake for another round of The Devil's Game. Beating him in all three rounds sends him back to hell. Use the sun/moon face on the poster in the background. After closing the book and collecting the mouse trap next to the stove, we can now take the silverkey and use it to open the door to the left of the poster with the skulls. Return to the light dimension and enter the janitor closet. Forgotten Hill: Disillusion : The Walkthrough King Return to Gustav's office to see him leave for his studio. Leaving the room, we wander over to the far left of the hall and place our collected teeth into the shark jaws. the other door is 'correct'). Retrieving another chicken leg and giving it to the nynchkuddy gives it the strength to get up. This item will only be visible in searches to you, your friends, and admins. ! Should look like this: Double check power is being directed to the hammer symbol. Returning to the far right of the hall, we open the door with the ticket stub symbol above. Returning to the reef room and venturing to the left, a claw machine of sorts hides a key within. Forgotten Hill: Disillusion is a first-person puzzle adventure set in the world of Forgotten Hill. Look at the bubbles: large, small, small, large, small. Take it back for the. Clicking the bird, we cause it to fly left to rest under the cage. Above Jonah's table in the hall, we take the sun painting and inside the kitchen area, we take the moon painting. Get caught and you have to start again. Rapidly going from false reality, exiting the room, and changing to the true reality, we go to the far left of the hall (almost the end) and use this new paper to solve the picture frame puzzle. Visit Forgotten Hill Museum! On this floor, we can see a table with a book to the left of the elevator. Clicking the newspaper on the shelf, we read about more disappearances of children. This item has been removed from the community because it violates Steam Community & Content Guidelines. No worries, however! Entering the room, we use the pumpkin, tentacles, hat, shirt, and arm to construct a scarecrow. Enter the other door to the janitor's closet. Return and place the moon picture where the sun picture was. It instantly shows us to the true reality without use of our camera, now allowing us to jump between the two realities freely. The key fits perfectly into the door next to Jonah's table in the hall of the library and we're greeted by the museum's "Lost & Found" booth. Use the map on the blue fish's tank in the first room. Returning to the false reality, we enter the music room (as the door is not there in the true reality). Using the key directly to the right of the cage, the bars descend into the floor and allow the nynchkuddy within to leave. Using it to go to the first sub-floor, the book to its left has changed. Beating him in all three rounds sends him back to hell with the others. All trademarks are property of their respective owners in the US and other countries. After fiddling with that control panel, we can now have power on in the jellyfish room and one of the exhibits within. After filling him with enough rounds, he slumps against a wall, dead. Click on it. All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s). Fifth nynchkuddy freed! Click the three panels you memorised. Zoom in on the insect puzzle. Once complete, a bookshelf moves back to reveal another hidden passage. Returning to the insect room, we use the filled bucket as a weight, allowing us to access another gear. After placing it correctly, the top right section of the cabinet below the projector is revealed, showing a gold key within. Within this lower compartment is the final gear, with which we can solve the gear puzzle. Forgotten Hill Disillusion | PC Horror Puzzle Game | Library Walkthrough. Getting our code, we take it to what we thought was the angel statue, inserting it into the panel above. Using our hammer repeatedly reveals a heart emblem and a paper revealing how to unlock the right desk drawer in the office. Upon entering the library, the door is shut behind us and locked. This elevator can take us down a maximum of two floors, but the floor furthest below requires a key to access. Can anyone confirm or deny? Place the two lamps into the slots, and the starfish in the door that appears. Submit your game now and we might release it in homepage. The next game released is a prequel compilation, Forgotten Hill: First Steps. Zoom in on the safe. Type 12 into the numbers display and press the top right button to move the #12 fish to the far left slot. We continue the saga of Mr. Larson as he continues his quest for the truth, returning to the cursed place where reality exceeds nightmares. Note the statue on the left through the camera - specifically the symbols on its chest. ZU VERKAUFEN! Trying to interact with the lightbulb tells us the bulb is burning hot and we can't obtain it with bare hands. Will you solve the mystery and escape? Backing out of the bookshelf area to the two doors, we move once more to the right, opening the door with the office symbol. Return to Floor 1 and pan right twice to the hanging statue holding a bowl. Pan left three times and hang the cage on the rope hanging from the ceiling. We open the door directly to the right with a fish skeleton symbol above it. Returning to the eye room, we take the cloth off of the cyclops' eye and stuff it into our inventory. After putting back our saw, we take the sickle, the knife, and the bronze key with a large circular ring. Ignoring the sound, we examine the "Amazing Plants" book briefly before moving right inside this section where we can see two chains with rings at the end. Walking back down the hall all the way to the right, we place the map on the angler fish's tank. Also, we can only take one key at a time. Speaking to the one at the table, it informs us that it is too weak to move due to hunger and wants something to eat. This comes after the previous game, Forgotten Hill: Mementoes. Pan left again and read the poster on the left for. Feed the heart to the lizard, get, Repeat one final time. Exiting to the hall of other exhibits, we try accessing the door to the exhibit only to be stopped by the man previously working the ticket booth, now in full security guard uniform. Exit and use the pickaxe to decapitate the fallen statue and receive. This contains the music score for the final statue (the music stand) in the music room. Give the prisoner more water. Submit a Game: Don't just read reviews or play games on JayIsGames.com, submit them! Don't warn me again for Forgotten Hill Disillusion View Page Cancel Taking the dagger, we stab the mandrake and take what seems to be a pear. The answers should be: II, spider (middle picture), II I, I. We now have gloves! Now the solution to the other skeleton is visible! Using the broom handle, however, we can bring both down simultaneously, exposing a hidden compartment which hides a gear. Exiting the owl room and returning to the janitor's closet, we can use the gloves to remove the lightbulb. Switch back to the dark dimension and go to Abigails (the bird lady) room. We return to the false reality to exit the room and quickly flicker back to the true reality, returning to our base of operations the "Lost and Found". Return to the wall you destroyed earlier. The end of the scroll states that Gustav had been shot to death years ago after a rapid trial. Use the scalpel on the creatures red/green lights to get two. Forgotten Hill: Wardrobe I. Grandma's Delicious Cakes.
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