For their part, Death Guard get their own section with a single unit immediately following, so theres a good chance this is intentional and not just an error. Carab Culln takes most of the generic leviathan nerfs (see below), and also loses out on both his feel no pain aura and most of the interest from the death-hold special rule it no longer lets you hit for mortal wounds and simply lets the heavy bolter fire with no penalty at units in engagement range. Right out the gate, theCarnodon gets a minor discount and some extra wounds nothing exciting, but nothing to sniff at either. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site uses Akismet to reduce spam. TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. Thats exactly it. Other Cerastus-Knights are all only 12 movement at top bracket now, which isnt a huge thing, but it is still a nerf. Just like with their Imperial counterparts, we see updated profiles for every variant of Imperial Knight, giving the Chaos Knights access to a large pool of different chassis, these have also been tweaked in regards to points values in line with the Imperial versions! The bad news is, the Kytan went up 10 points. First up, the Warboss on Warbike revs his motorcycle and pulls a sick wheely straight out of legends prison mostly. Get the latest business insights from Dun & Bradstreet. Hes still a respectable choice, as in trade-off for no longer getting to be a non-sensically good psyker he got stat boosts better weapon skill, an extra wound and mortal wound resistance on his shield. As to the profiles themselves, the Krieg have lost any units that still do not have models produced by Forge World In addition to this, with the Death Korps now acting as a supplement to the core Astra Militarum book they simply use the base guardsman profiles for their troops this is a shame as they Krieg did have the advantage of slightly better WS, however I do think this is for the better in balance, as this means that then we get a new 9th Edition Astra Militarum book we will simply be able to port over the surviving Krieg units directly into that new army with minimal issues! The Imperium section of the book is fairly chunky and contains a shed load of new profiles and rules! Thunderers go down quite a bit in points, but lose Grinding Advance. Krootcon Down Under Am I getting good at this? GW noticed that theGargantuan Squiggothhad no business being as cheap as it was, and have substantially hiked the price. Though this does make it a little bit harder to read in the book, any future FAQ updates can be made in just one place, rather than risking some FW unit missing the change. Thank You, Patrons. This will be a process as getting to all the factions, but for now you can find all the points including Forge World, Special Rules, Stratagems, Warlord Traits, Points, Search: The trove warhammer 40k codex. All The New Imperial Armor Compendium 40k Rules - Spikey Bits How many wounds? Unfortunately for Tau players, the Yvahra finally gets knifed in the back, fulfilling a long-held vendetta festering in the hearts of many players who ran up against them in early 8th when they were actually good. Imperial Armour Compendium | Forge World Webstore In the meantime, head over to the Forge World website and pick up some . A lot of the profiles have been tidied a little and they benefit greatly from this, as degrading profiles on low wound models like this was often a problem in the previous edition. While not as inexpensive as it was at the end of 8th, if you can afford the 3 CP for a superheavy auxiliary detachment its totally usable. Out the gate as our first winner we have theHornet,because all the reasons they used to be good have pretty much stayed the same or improved. It changes a reasonable amount the weapon goes to D2 rather than D3but the Nova charge mode is now just a flat 9 shots per fun (so 18 total), it goes up to S7 when you Nova it, and the whole package has come down a cool 110pts. Note that all of these datasheets are considered to have theHateful Assaultrule since they have all rules that apply to all Chaos Space Marines datasheets, but its not listed on the datasheets here themselves, making it one of the more roundabout ways of doing this. The Imperial Armour Compendium is available to pre-order from Friday. Their Gas Bombs are still excellent and with the Grenadiers stratagem will be painful for anyone on the recovering end! And add to that the fact that they now cost us CP and the same amount of points as the loyalist versions despite losing out on Legion Traits and Combat Doctrines and youve got a recipe for one salty Rob. After all those words about the leviathan changes, this is a breath of fresh air. for open , narrative and matched play. are! They overly complicated old void shield rules have disappeared, now using the new rules we talked about for the Astraeus. Finally, for winners, theKill Tank looks surprisingly pushed at its new price, coming down 100pts for the bursta cannon build and a mighty 155 for the giga-shoota build. The free Wraithcannon option vanishes into the mists, but the spear gets a damage bump (to d3+3) and the ability to take a D-Cannon remains. Someone at Forge World really loves drills. They killed my DKOK, thanks a lot after buying a Gorgon. Their weapons have been massively simplified, now having either an 18 Assault d6 Blast mode thats S5 AP-1 OR a 24 Assault 1 S6 AP-3 D3 shot. SYNLAB HAUTS DE FRANCE Company Profile - Dun & Bradstreet The Hierophant also gets a huge points drop to 850 points from its previous cost of 2000 so hopefully we start to see more of these, as they are amazing models! I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. The deathshroud build feels like the play, and the fact that this loadout is over 120pts cheaper than in CA is kind of mind boggling. Warhammer 40k - Imperial Armour - Index - Forces of the Adeptus Astartes.pdf download. First and foremost are the Astra Militarum which also includes a new Regimental Doctrine for the Death Korps of Krieg. Each void shield is a 3 wound pool that has to be eaten through before the vehicle itself takes any damage, and that pool cant overflow so if a lascannon hits for 6 damage the void shield will absorb 3 damage, and the other 3 will just vanish. People are sad about the leviathan, but before the compendium he was approaching a Knight in points, had terrible rules, was more expensive than the loyalist version and his guns were average. TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. Find company research, competitor information, contact details & financial data for STAREVER of ROUBAIX, HAUTS DE FRANCE. Warhammer 40,000 Imperial Armour Compendium - Forge World 40k 9th Next, what if you want an incredibly stupid super-sized Lord of War drop pod? These headers then drill down further into the various factions within that bucket, detailing any specific rules or codex interactions, all the datasheets and then the points values collected together at the end of each faction in the much easier style seen in the other Codex releases for 9th edition! Legio Xestobiax Reaver Titan. Terrax-Pattern Termite. They also get the Termite added as a transport option, which also gives them an aggressive high strength close combat unit in the form of the drill itself! Inside Imperial Armour Compendium - Warhammer Community That probably still isnt pushing them to the top tables. We also see some sneak peaks at what weapons may look like in a future Astra Militarum book with a Vanquisher cannon being listed as S16, AP -4, D9 with +1 to hit Vehicles and Monsters I am suddenly very glad i went with rule of cool and armed my Krieg Leman Russ with a Vanquisher cannon! Warhammer 40,000 Imperial Armour: Compendium is available now from Forge World for 40. (LogOut/ Galatus Dreadnought [CORE]: Down to 9 wounds from 10, but now doesnt degrade. The big greater daemon models are still neat, but you arent really going to field them. The third big change is the inclusion of the Martial Legacyrule. Engineers are less exciting they lose their weird super shotguns and are basically kind of boring. Grab all the rules for your Forge World collection in one place with the Imperial Armour: Compendium. The Lynx also gets a substantial simplification and a cost reduction, and probably ends up more practical out of it. If you disable this cookie, we will not be able to save your preferences. Sky Slasher Swarms also get a bump their stats and costs are unchanged, but they get built in deep strike. The premium it pays for having built-in deep strike is massively lower than it used to be, and being able to deploy from the webway removes the worry about it getting punked straight off the board. Kept the FLY keyword, otherwise unchanged. Hazardsalso seem OK they get a substantial point cut in exchange for losing a single wound and thats probably a net positive, just about. The Kannonwagon and Kustom Stompa are the two that miss out, but its nice for the rest. On top of that, the -1 to hit these is now just always on, rather than only when they advance. An Astraeus has 2 void shields, so it has a nice little buffer before it starts taking damage. This is a great introduction for people who may have missed out on the Siege of Vraks series and gives some brilliantly grimdark flavour to this most dark of regiments! Theycould be OK spammed withGunnery Experts. In the points section these are listed correctly however. Like the Rvarna, they do get a massive point cut, but here it comes with correspondingly massive decrease in capabilities. One small complaint I have here is that it looks like the Force Org icons for the Command Squadron and the Squad are reversed with the command squad in fast in error! Titans now have a stock 2+ save and many more wounds than they used to have, but had their toughness dropped a little. Nice buff, and considering they are my favorite troop unit, I am certainly not complaining. They no longer give hit re-rolls, instead repairing a vehicle and reloading any once-per-battle weapons. With the new edition of the game now out in the wild, Forge World have released a similar book this time containing the rules of nearly every unit they currently produce. Most notably, its aura now has a 6 radius, making it even easier to use it to shield your forces. Today we see the new Imperial Armour Compendium up for pre order from Forge World! Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. At the moment this profile only applies to the Macharius twin variant, however it would not surprise me to see that profile in the new AM book! He is still the only leviathan remaining with WS and BS 2+, but even at his new lower points cost doesnt offer much. Thats especially true because. What about the new thunderhawk rules? Just check out the contents page below! The Hades Breaching Drill can also finally carry Combat Engineers too, something that was overlooked in the previous index. Throughout the week we will be taking a look in more detail at some of the changes in profiles across the armies, along with taking a look at the Death Korps of Krieg to see if they can finally compete on the tabletop with these new rules, so make sure to stay tuned to the site! This is because it is only 1500pts, leaving you enough leftovers to putsomething in your list to contest objectives, and its statline is a wild ride. which get a few tweaks but dont change massively. Likewise their Dreadnoughts also get the same damage reducing abilities to bring them inline! Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Theyre still not amazing they dropped from being toughness 9 down to toughness 8, though picked up a bit of improvement in their guns. As with the Space Marines we see a number of points adjustments that bring both of these forces in line with each other. Shane: No major rules changes, mostly sweeping points drops. Ultimately, it does still get hard-countered by some flavours of hordes, and any game played with it is going to be a knife edge of making sure you dont get charged by a melee killing machine, but in a similar way to the Taunar in 8th I can see people picking it up and running it to 3-2 finishes or the occasional 4-1. The melee weapons got a substantial shakeup too, the leviathan no longer loses attacks for taking guns, and instead always has at least 4 attacks each siege claw gives an additional attack with that weapon, and the siege drill does 2d3 damage against most targets, or 6 damage against vehicles. The Regimental Doctrine for Krieg was shown off on Warcom and is kind ofeh not really lighting up the world. Some had vastly over the top rules for their relatively cheap points levels, while others seemed far too expensive in points for their in-game performance. We will be taking a look at some of these units in greater detail over the week once we have had a chance to crunch the numbers, but my initial reaction is positive here with some cool options for adding some fun units to bolster your Space Marine army. Coronus Grav-Carrier: 15 points cheaper, lost -2 to charge and kept fly (like the other grav vehicles). It gets a 4++ to compensate, but Im not sure that gets it back over the line into lists with all the cool new options to compete with. Its much easier now to drop in a single thing without needing to fill out an additional slot, but youre less likely to be taking multiple. Uraka, CorBax, and Mamon return, as well as some of the really big greater daemons. Why are there no pictures of the vehicles. Its tougher, its way meaner on the offence, it starts with its 5++ and grows a 5+++as well if it devours something and only pays an extra 20pts for the privilege. Terrax-pattern Termite Assault Drill-Credit: Pendulin. Loyalist Knight Atrapos. Combined with the contents of the new Space Marines Codex you will be able to carry the torch for these under represented armies! Void shields have also been completely redesigned and are no longer a confusing degrading not-invulnerable save. The good news is they might do OK at that up front, they are now a real psyker, getting access to smite and knowing one power from the Rune of Battle discipline. It lost the ability to shoot twice. Both options are now a pretty substantial firepower boost. https://www.youtube.com/live/huzAXt0Wlmg?feature=share #warhammercommunity #StreamingLive #PaintingWarhammer, Blood for the blood god!! His feel no pain drops from a 4+ down to a 5+, and his dreadfire heavy flamers lose a point of damage (though they do increase their range up to 12). Whereas before Chaos players could laugh at loyalists forced to play around unit restrictions thanks to the Relic rule, now were in the exact same boat as loyalists, in that many of the units that you might take from this book now cost you 1 CP to add to a detachment. The Infernus puicks up a big functional improvement too, with its Inferno gun going up to 3d6 shots! Acastus Knights! Rob: Surprise! This website uses cookies so that we can provide you with the best user experience possible. Credit: Jack Hunter. As someone who loves the Death Korps of Krieg and the Titan Legions, I was very excited to see this book and check out the profiles contained within! Solomon Lok never really saw play anyway, but Hector Rex was a popular choice because of how high you could juice him when you added a trait. Whirlwind Scorpius. So if you were debating trying it before, it is certainly more tempting now (but still D3 damage, ugh). Cool, but nothing particularly good. The Custodians get the profiles that have previously available on the Forge World website, not massive updates for these outside of some points adjustments, but all the Dreadnoughts including the Telemon have been given the same rule as Astartes Dreads allowing them to reduce damage of incoming shots by 1! In addition to being recommendations and not rules, theyre just kinda boring. Tau also do very well in the points department with the Rvarna getting a big points cut, we also see a number of weapons tweaks too, with increased damage and strength here and there across the range, perhaps pointing at any future upcoming changes in a new book on the horizon. Well be following up further on some factions over the next few weeks, so make sure you keep an eye out for those if youve got a particular set of units in mind. Also the Adrathic option is slightly cheaper, so basically everything about Aquilon got better, except for the claw. Welcome to the Imperial Armour Compendium . You Give Goonhammer Writers Serotonin. #warhammercommunity #warhammer #warhammer40k #oldhammer #oldhammer40k #40k #2ndedition #2ndedition40k #tyranids #tyranid #nids #paintingwarhammer #painting #paintingminiatures #miniatures #miniaturespainting #hobby #wargames #wargaming #metal #alien #hivetyrant #warmongers, Awesome fun stream working on the 90s Hive Tyrant! RIP. Someone out there was listening, because this was always the fix it needed. 9th Edition Imperial Armour Compendium: The Goonhammer Review By James "One_Wing" Grover October 31, 2020 Forge World formed a key part of competitive play in 8th Edition, offering a wide range of additional options for some factions alongside some very cool models for players who wanted to try something different. Credit: Jack Hunter. It does get cheaper, dropping to 1000pts, but the BATTLESUIT keyword is nowhere to be found on its datasheet, leaving without its primary means of defending itself. Falchion/Fellblade As an unapologetic lover of all forms of BIG TANKs, I had to take a look at these too. All the titans are winners. Ares Gunship: ARES-GATE continues, with a 20 point increase, and the attack changes from the Orion. (LogOut/ Ill have to use my converted tech priest as a Warpsmith I guess. In an edition that prioritizes having bodies to take objectives and keep your opponent off theirs, spending several hundred points on a single tank thats going to have trouble moving around is already a tough sell, and adding a big additional CP cost is a tough pill to swallow. Is that a hint of changes to come? If youre going Krieg, its because you love the models or want to declare cavalry charges! Units have also had the CORE keyword added, setting them up to be futureproofed for a future Custodes Codex. I think theyll kind of fight with each other for the same role, but both have their advantages. imperial armour compendium 9th edition pdf trove - PAPADO Otherwise it keeps its 5+ invulnerable save, regeneration, and the ability to move over enemy models. The Necron Tomb Stalker and Tomb Sentinel both getbig point cuts and some marginal melee weapon improvements, and while they lose a point of BS/WS, realistically any list that uses them is going to be leveraging their ability to drop in next to a Technomancer with a control node anyway, so thats easily mitigated. We also get a nice two page spread telling the tale of the Death Korps of Krieg and the hellish world they herald from. Now it can be done every turn (which is a pretty nice change), pick a spot on the board that it moved over, and every unit within 6 takes D3 mortals on a 4+ (-1 to the roll for non vehicle/monster characters). Over the next few weeks, well be diving much deeper into these new rules and how they shake things up for each faction and make no mistake, theyshake things up in some pretty big ways.
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